[Field Notes] Working with (S)am: A Survival Guide

04 Apr 2025

TL;DR

(Too Long; Didn’t Read)

I have a lot of opinions on work and impact; if you want to change the world with me, let’s find the most valuable use of our time.

Social Media Summary

I’m going to be heading up a new R&D team at (what I think is) one of the coolest organizations on the planet. My first act of leadership? Writing up a six-page user’s guide for working with me.

Here’re the highlights:

Full Post

Hi. I’m your friend/colleague/boss. You can call me (S)am (”Sam” or “Sam-I-Am” are fine). Most people don’t come with a manual, but I’m a high quality product / need to limit liability in case I don’t behave as expected, so here we go:

What matters to (S)am:

Probably the first thing to know about me is that the thing I care most about is doing good in the world (or at least, that’s what I want to care most about). If you want me to do something, the fastest way is probably to convince me that it’s the right thing to do. Not just in a “this is what would be fair to me” sense, but in a “this will be a net positive impact on the world, including for the people who are presently suffering the most” sense.

In a very real sense, I’m building my career around scaling great education because that’s what I think will maximize the good that I personally can do in the world. Technology (ML, AI, crowdsourcing, pedagogy, institutional design) can be a powerful lever for education, but I also think a lot about development economics, labor markets, interpersonal incentives, and social decision-making.

(S)am’s approach to people:

When we play zero-sum games (winners necessitate losers), in a sense, nobody wins. We waste more and more resources competing just to stay in the same place as a whole. So I’m always looking for win-win solutions. Modern capitalism works (to the extent that it does work) because when people specialize and trade, everyone ends up better off.

Some examples:

(S)am’s approach to work:

I’ve been told I read a lot, although I don’t read nearly as much as I would like to. It’s what you don’t know you don’t know that gets you.

With that said, my philosophy around work is heavily influenced by The Goal by Eliyahu M. Goldratt, The Lean Startup by Eric Ries, The Five Dysfunctions of a Team by Patrick Lencioni, and Getting Things Done by David Allen. For all of them, the books themselves were much better that the secondhand explanations I received beforehand. I’ll iterate on that suboptimality in an effort to encourage you to read the books:

(S)am’s current assumptions about learning:

(S)am’s approach to research:

How do we measure productivity in research? Ultimately, I want to have an impact in the world (so it’s technically all applied research, even if we’re doing abstract machine learning theory), but anticipating which lines of research will lead to “breakthroughs”, never mind their ultimate impact, can be quite difficult. So here’s what I think:

A big part of research is also communicating with others. Externally, this moves the global community forward and increases the credibility of the research team. Internally, research communication helps align team-members, drive insight-generating dialogue, and catalyze the insight-distillation and experimental design process. Scientific communication has its own bottlenecks. Here are some things I’ve found:

A starting roadmap:

  1. Infrastructure:
    1. Run a single experiment end-to-end.
    2. Identify the time-consuming parts of running experiments.
    3. Iterate on the experiment-running pipeline until:
      1. New ideas can be tested in under a week.
      2. Related ideas can be tested in under a day. (NOTE: similar ideas tend to be easier to deploy experiments for, but tend to have smaller effect sizes, requiring more data.)
  2. Grow the statistical power of experimentation by expanding the student user base. NOTE: For all of these, increasing learning per unit of time goes a long way.
    1. Make the product appealing to students.
      1. Remove barriers to use (inaccessibility, technological bottlenecks, …)
      2. Reduce friction to use (confusion, tedium, delay, isolation, …)
      3. Increase enjoyment of use (responsiveness, clarity, delight, …)
      4. Increase impact of use (intentionality, relevance, efficacy, …)
    2. Make the product appealing to gatekeepers and facilitators (teachers, parents, CIO’s, etc.).
    3. Make the product appealing to administrators and purchasing decision-makers).
  3. Run highly-granular pedagogical experiments at scale.
    1. Identify curricular bottlenecks.
    2. Inventory common struggles and misconceptions.
    3. Rapidly pilot diagnostic and responsive interventions.
    4. Invent better pedagogy:
      1. ways of thinking that subvert or prevent common issues.
      2. ways of practice that shorten and denoise feedback loops.
      3. ways of judging that help learners self-direct.
    5. Distill specific measurements into more general cognitive and pedagogical theory.

Thoughts on voice:

Past evidence suggests there remain many things I don’t know that I don’t know.

I try very hard to listen to the answers to questions I ask.

Please help me to ask the right questions.

How can I help someone I don’t understand?

If you see what I don’t,

I hope you’ll give me the opportunity to learn.

Thanks,
- (S)am